二十四格24frames中文
Video · SoundNO.077 / 166
Watch: Every time the person takes a step, a spike jumps on the waveform: footsteps, rustling clothes, a cup set down. These sounds are all added one by one in post.A line-art demo that only illustrates the technique, not finished footage.

Video · Sound

Foley拟音

The sounds of actions are made separately and amplified, clearer than real life.

Category
Sound
Group
Advanced
Medium
Video
Library
077 / 166

Want to merge it with other techniques (shot size, lighting, style…) into one full prompt? Click “Add to combo”, then pick one from each of the other terms.

Prompt templates are written from how generation models usually behave and have not yet been verified one by one with real generations. “Common pitfalls” are judgment from experience, not official limits.

01

When to use it

Fights, footsteps, rustling clothes, when you need to stress material and weight.

02

Prompt template

emphasized foley, footsteps, cloth movement, object impact all clear and weighted, precisely aligned to the action frames.
03

Sample prompt · generate a video directly

The technique comes first, followed by the scene, action, performance and duration. Paste it straight into a video model and swap in your own characters and plot.

Enhanced foley, footsteps, cloth rustle and objects knocking together clear and weighty, precisely aligned with the action frames. In an empty museum gallery, a security guard in leather shoes walks slowly across the marble floor, the keys on his belt jingling; he stops and taps a glass display case with his flashlight. 5 seconds; every footstep must land on the frame where the foot touches down.
04

Common pitfalls

  • Every action makes a sound and it becomes a pile of effects.
  • Sounds come later than the actions, clearly out of sync.
05

Parameter tips

Amplify only 2 to 3 key actions and leave the rest to the ambience.